Since the ray tracer includes so many features, the description of what they all mean is not given here in detail.
The scene description file consists of all the
information required to render the scene. The type of information in this
file can be split into just a few types:
global
definitions
object
information
lighting
information
rendering
information
look
point
upwards
vector direction
field
of view
vectors
surface
descriptions (ambient, diffuse and specular colours, coefficients of specular
reflection, reflectivity, transparancy, refraction, translucency and specular
transmission)
atmospheric
conditions (fog and mist)
rotation
scaling
matrix
transform
checker
blotch
fractal
map
fractal
bump map
marble
wood
picture
crack
mottle
spot
tile
rough
flat
triangle
phong
triangle
planar
surface
n sided
polygon
cone
box
cylinder
superquadric
surface
blob
other
objects
transformations
texturing
information
storage
type (list or voxel grid)
area
or extended light source
directional
(from infinity) light source
background
colour
format
of output file
maximum
bounces per ray
maximum
effect from a ray (cutoff threshold)
anti-aliasing
method (adaptive, jittered or none)
camera
and focussing information (aperture, focal distance)